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PokiSDK - Defold

Made by Alexey Gulev / PotatoJam 

Introduction & Features

This is a Poki Plugin made for the Defold Engine.

The Lua API here corresponds to the original Javascript API:

Lua vs Javascript
poki_sdk.gameplay_start() -- in JS it's PokiSDK.gameplayStart()
poki_sdk.gameplay_stop() -- in JS it's PokiSDK.gameplayStop()
poki_sdk.commercial_break(function(self)end) -- in JS it's PokiSDK.commercialBreak()
poki_sdk.rewarded_break(function(self, success)end) -- in JS it's PokiSDK.rewardedBreak()
poki_sdk.happy_time(value) -- in JS it's PokiSDK.happyTime(value), where value is between 0 and 1
poki_sdk.shareable_url(params, callback) -- in JS it's PokiSDK.shareableURL({}).then(url => {})
local value = poki_sdk.get_url_param(key) -- in JS it's PokiSDK.getURLParam('id')

1. Initialize the SDK

First, you must add this project as a Defold library dependency. In order to do so, open your game.project file and add the following file to Project > Dependencies:

The plugin takes care of the loading events on its own, so you don’t need to fire our loading events manually.

2. Implement the gameplay events

Use the  ๐ŸŽฎ gameplayStart()  event to describe when users are playing your game (e.g. level start and unpause).

Use the  โ˜  gameplayStop()  event to describe when users aren’t playing your game (e.g. level finish, game over, pause, quit to menu).

-- first level loads, player clicks anywhere
-- player is playing
-- player loses round
-- game over screen pops up

3. Implement commercialBreak

Commercial breaks are used to display video ads and should be triggered on natural breaks in your game. Throughout the rest of your game, we recommend you implement the  ๐ŸŽž commercialBreak()  before every  ๐ŸŽฎ gameplayStart() , i.e. whenever the user has shown an intent to continue playing.

-- gameplay stops

Important information about commercialBreaks

Not every single  ๐ŸŽž commercialBreak()  will trigger an ad. Poki’s system will determine when a user is ready for another ad, so feel free to signal as many commercial break opportunities as possible.

4. Implement rewardedBreak

Rewarded breaks allow for a user to choose to watch a rewarded video ad in exchange for a certain benefit in the game (e.g. more coins, etc.). When using  ๐ŸŽฌ rewardedBreak() , please make it clear to the player beforehand that they’re about to watch an ad.

-- gameplay stops
poki_sdk.rewarded_break(function(self, success)end)

About the rewardedBreak timer

 ๐ŸŽฌ rewardedBreak()  affects the timing of  ๐ŸŽž commercialBreak()  - When a user interacts with a rewarded break, our systemโ€™s ad timer is reset to ensure the user does not immediately see another ad.

Final Steps

Disable sound and input during ads

Make sure that audio and keyboard input are disabled during commercialBreaks, so that the game doesn’t interfere with the ad:

-- gameplay stops
-- fire your mute audio function
  -- fire your unmute audio function
  -- fire your function to continue to game

Upload and test your game in Poki for Developers

Congrats, youโ€™ve successfully implemented the PokiSDK! Now upload your game to Poki for Developers and test it in our QA Tool. When you’re happy with the implementation, send us a review request and we’ll play the game. Feel free to contact us via Discord or if you’re stuck.