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PokiSDK - Phaser 3

Made with  at Poki.

Introduction & Features

This is the official Poki Phaser Plugin for Phaser 3. This plugin will automate most of implementing the Poki SDK when making a game with Phaser. You can also check the example in the /example directory.

Features
  • Inject & load the Poki SDK for you (asynchronously)
  • Trigger the gameLoadingFinished event when loading
  • gameplayStart/gameplayStop events fire automatically when your game scene starts and stops
  • commercialBreak is requested before gameplayStart is fired
  • Disable input and audio during video ads
  • Give you easy/global access to the SDK using scene.plugins.get('poki') so you can:
  • check if users have any adblock enabled;
  • request a rewardedBreak

1. Initialize the plugin

First, make sure to add the @poki/phaser-3 plugin as a dependency to your project:

$ npm install --save-dev @poki/phaser-3
# or
$ yarn add --dev @poki/phaser-3

Now add the plugin to the Plugins section of your Phaser configuration, for example:

import { PokiPlugin } from '@poki/phaser-3'
// ...
const config = {
  // ...
  plugins: {
    global: [
      {
        plugin: PokiPlugin,
        key: 'poki',
        start: true, // must be true, in order to load
        data: {
          // This must be the key/name of your loading scene
          loadingSceneKey: 'LoadingScene',
          // This must be the key/name of your game (gameplay) scene
          gameplaySceneKey: 'PlayScene',
          // This will always request a commercialBreak when gameplay starts,
          // set to false to disable this behaviour (recommended to have true,
          // see Poki SDK docs for more details).
          autoCommercialBreak: true
        }
      }
    ]
  }
}
// ...
var game = new Phaser.Game(config)
(more info on Phaser’s configuration here)


2. Implement the game loading logic

The Poki Phaser plugin will automatically call  ðŸ”‹ gameLoadingFinished()  if the loadingSceneKey is configured. Please make sure your loading scene is included in the config object.

const config = {
  // ...
  plugins: {
    global: [
      {
        data: {
          loadingSceneKey: 'LoadingScene'
        }
      }
    ]
  }
}


3. Implement the gameplay events

The Poki Phaser plugin will automatically call  ðŸŽ® gameplayStart()  and  â›” gameplayStop()  if the gameplaySceneKey is configured. Please make sure your gameplay scene is included in the config object.

const config = {
  // ...
  plugins: {
    global: [
      {
        data: {
          gameplaySceneKey: 'PlayScene'
        }
      }
    ]
  }
}


Final Steps

Additional helpful methods

Execute a function only on initialization

To run code only when the PokiSDK is initialized, you can use the following interface:

const poki = scene.plugins.get('poki') // get the plugin from the Phaser PluginManager

poki.runWhenInitialized((poki) => {
  // This is called after the PokiSDK is fully initialized, or immediately if
  // the PokiSDK has already been initialized.
  if (poki.hasAdblock) {
    console.log('😢')
  }
})
Fire SDK events manually

If your game doesn’t use multiple scenes for gameplay, you can manually call the events like so:

const poki = scene.plugins.get('poki') // get the plugin from the Phaser PluginManager

poki.gameplayStart()
// ... start gameplay ...
scene.on('player_died', () => {
  poki.gameplayStop()
})


Upload and test your game in Poki for Developers

Congrats, you’ve successfully implemented the PokiSDK! Now upload your game to Poki for Developers and test it in our QA Tool. When you’re happy with the implementation, send us a review request and we’ll play the game. Feel free to contact us via Discord or developersupport@poki.com if you’re stuck.